/**
* Copyright (c) 2000-present Liferay, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*/
import {setIn} from '../utils/FragmentsEditorUpdateUtils.es';
/**
* @param {object} state
* @param {object} action
* @param {string} action.classNameId
* @param {string} action.classPK
* @param {string} action.title
* @param {string} action.type
*/
function addMappingAssetEntry(state, action) {
let nextState = state;
const hasAssetEntry = nextState.mappedAssetEntries.some(
assetEntry =>
assetEntry.classNameId === action.classNameId &&
assetEntry.classPK === action.classPK
);
if (!hasAssetEntry) {
nextState = setIn(
nextState,
['mappedAssetEntries'],
[...nextState.mappedAssetEntries, action]
);
}
return nextState;
}
export {addMappingAssetEntry};