/**
* Copyright (c) 2000-present Liferay, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*/
import {setIn} from './FragmentsEditorUpdateUtils.es';
/**
* Adds encoded id to an object and creating a copy of the original one
* @param {!object} obj Original object
* @param {!Array} ids Array with id fields to be encoded
* @private
*/
function _addEncodedId(obj, ids) {
const idObj = {};
ids.forEach(id => {
idObj[id] = obj[id];
});
return setIn(obj, ['encodedId'], _encodeId(idObj));
}
/**
* Encode an id object and returns encoded id
* @param {!obj} obj
*/
const _encodeId = obj => btoa(JSON.stringify(obj));
/**
* Decode an id and returns original object
* @param {!string} str
*/
const decodeId = str => JSON.parse(atob(str));
/**
* @param {!object} asset Asset object
* @return {object} Asset object with encoded id added
*/
function encodeAssetId(asset) {
if (!(asset && typeof asset === 'object')) {
throw new TypeError('Expect input to be an object');
} else if (!(asset.classNameId && asset.classPK)) {
throw new Error('Expect input to be an asset');
}
return _addEncodedId(asset, ['classNameId', 'classPK']);
}
export {decodeId, encodeAssetId};