/**
* Copyright (c) 2000-present Liferay, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*/
import Component from 'metal-component';
import Soy from 'metal-soy';
import getConnectedComponent from '../../store/ConnectedComponent.es';
import templates from './AssetSelector.soy';
/**
* AssetSelector
*/
class AssetSelector extends Component {}
/**
* State definition.
* @review
* @static
* @type {!Object}
*/
AssetSelector.STATE = {};
const ConnectedAssetSelector = getConnectedComponent(AssetSelector, [
'spritemap'
]);
Soy.register(ConnectedAssetSelector, templates);
export {ConnectedAssetSelector, AssetSelector};
export default ConnectedAssetSelector;