/**
* Copyright (c) 2000-present Liferay, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*/
import Component from 'metal-component';
import core from 'metal';
import Soy from 'metal-soy';
import templates from './ColorPickerInput.soy';
/**
* ColorPickerInput
*
* This class creates an input with a ColorPickerPopover binded to it.
*/
class ColorPickerInput extends Component {
/**
* @inheritDoc
*/
rendered() {
const instance = this;
AUI().use('aui-color-picker-popover', function(A) {
instance.colorPickerPopover = new A.ColorPickerPopover({
color: instance.color,
constrain: true,
trigger: '#' + instance.id,
zIndex: Liferay.zIndex.POPOVER
});
instance.colorPickerPopover.render(instance.element);
instance.colorPickerPopover.after(
'select',
instance.setColor_,
instance
);
});
}
/**
* Sets the selected color
*
* @param {Event} event
*/
setColor_(event) {
this.color = event.color;
}
}
/**
* State definition.
* @type {!Object}
* @static
*/
ColorPickerInput.STATE = {
/**
* Current selected color
* @type {String}
*/
color: {
validator: core.isString
},
/**
* Input disabled state
* @type {Boolean}
*/
disabled: {
validator: core.isBoolean,
value: false
},
/**
* Id for the input
* @type {String}
*/
id: {
validator: core.isString
},
/**
* Input css classes
* @type {String}
*/
inputClasses: {
validator: core.isString
},
/**
* Label for the input
* @type {String}
*/
label: {
validator: core.isString
},
/**
* Name for the input
* @type {String}
*/
name: {
validator: core.isString
}
};
Soy.register(ColorPickerInput, templates);
export default ColorPickerInput;